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Extremely low framerate when testing the playable with CPU throttling 4 x Slowdown

This issue constists of a build that has an extremely low framerate when testing it with the CPU throttling (4 x Slowdown).

It is likely that the issue is related to a large number of objects in the scene that enable real-time simulation of Rigidbodies and require complex calculations.

Possible solutions:

  • By assigning physics layers to objects, collisions can be checked selectively by using the layer matrix (Edit → Project Settings → Physics → Layer Collision Matrix).
  • Reduce the number of objects to reduce the overhead of the physics engine..