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Colliders not working

This may be happening if you are using an unsupported Character controller, or have a high torque multiplier value.

This could also be due to using the MovePosition API on a Rigidbody component.

Alternatively this could also be due to setting Drag and/or Angular Drag to Infinity, which then overrides the forces keeping the colliders apart.

Possible solution:

  • Use a rigidbody instead.
  • Reduce torque and change collision detection to "Discrete".
  • Use Velocity instead of MovePosition.
  • Set the Drag / Angular Drag to not be infinite, e.g. 1.

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