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The project build in Luna but the playable does not load all the way

This issue could be caused by the ControllerColliderHit which is defined, but it has no implementation. The reason behind this could be Luna's Automatic Stubbing, which stubs library that are not essential for the playable but still included in the Unity project.

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Possible solution:

  • Avoid using ControllerColliderHit or try Raycasting instead.