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The sprites are incorrectly sized in Luna build exists already so can add to it

This could be occurring if your Max size setting (Assets → Textures) is set to be smaller than the size of the texture that is experiencing the issue.

Possible solution:

  • Change the Max size of each texture that is rendering wrong to be as large as its original dimensions (or a size that multiplies with no remainder into the original size).

![images-large](/assets/common-issues/sprites-wrong-size.pn