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Joystick Pack does not work in Luna

There may be a problem with some input detection methods not being triggered.

One of the methods affected by this issues is, for example: OnPointerDown(PointerEventData eventData)

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Possible solutions:

  • Use native Unity methods such as Input.GetMouse(0).
  • Create duplicate methods with hardcoded values that do not take parameters, and use them in EventTrigger.
  • Use an alternative joystick plugin that does not require any parameters.