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Luna build errors point to Luna package itself

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This is likely due to a script that is using an engine reserved name (for example: Bridge.cs), which generates conflict within the plugin.

Possible solution:

  • Change the script name to avoid conflict. A quick way to do so consists of creating an empty scene for the Luna build, and keep excluding scripts/folder until the same errors are gone, in this way, we will be able to determine which asset was causing the error.