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Rejection by Applovin due to ANR Application Not Responding error

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Since March 2022, Applovin started testing more on older Android systems (ver. 5.0+) and detecting playables that cause ANRs on low-end devices.

Possible solution:

  • Luna version 3.2.0 has built-in tools which automatically optimize playables to reduce their size and therefore memory usage which avoids the ANR error. Please follow these steps:

    • Upgrade to the latest Playable Plugin version, rebuild and re-submit to Applovin. From version 3.2, our plugin includes Runtime Analysis which automatically strips unused code and shaders leading to small build size and quicker startup times.

    • Use texture compression.

    • Reduce texture resolution to ~512x512 or even smaller where possible.

    • Use mesh compression.

    • Use animation compression.

    • Ensure the main background music loop is not too long. If your playable is only a 20-second experience then reduce the music to that length.

    • And also "Mono" is selected as the format: Optimise Sounds.