In the Luna Playable Unity plugin interface, a number of ad network settings which help prepare your playable ad for use on the ad networks. Navigate to the Settings section and the Ad Network tab.
The name of your application, which will be used in the Preloader displayed before the ad has loaded.
The Apple App Store link for your app. Please note, this is only required for Unity Ads & AdColony.
The Google Play Store link for your app. Please note, this is only required for Unity Ads & AdColony.
The languages included in your ad. Please note, this is only required for TikTok.
The unique ID of your asset.
Whether the build for Facebook is provided as a ZIP (5Mb limit) or a single inlined HTML file (2Mb limit).
As outlined here, the API which will be used in the playable ad.
It is recommended to leave this setting as Legacy (DAPI). Changing the API type expands to include additional options.
- API mode: pa (playable) or iec (interactive end card)
- Version code (please consult ironSource documentation)
- Application Genre
Whether the build for ironSource is provided as a single inlined HTML file, or used a CDN to deliver the assets.
Both TikTok and Tencent require that you define whether your playable supports responsive or fixed orientation.
TikTok requires that you specify which languages your playable will support.