This page is dedicated to common issues surrounding particles. If you are experiencing an issue that does not relate to particles consider looking at one of the other pages in this section, which are also listed here.
A lot of times issues can be fixed by simply updating your plugin to the latest version, please make sure to check you are on the latest release version before looking further into this section. More info on how to do this here
This could be due to the particle texture having too much alpha (too dull / faded). In Unity it appears clearly but the conversion to WebGL shows the texture as too faded and almost invisible.
Alternatively this could be due to the sub emitter module being used in your particle system, or png-8 compression is being used on a texture with a lot of alpha.
- Change the material to a non-additive / alpha blended material.
- Disable the sub emitter module on the parent particle system (the one which is trying to emit particles from a child particle system).
- Adjust the texture to be clearer. This can be done in a package such as photoshop by layering the more of the original image on top of itself. (Example below)
- In the assets -> textures settings in the Luna plugin windows. Set the default texture settings format dropdown to 'default' as opposed to png-8. Or select the specific particle texture which has the issue, and set its dropdown to 'default'. (Example below)
This could be occurring if you are using a shader that isn't designed for use with particles.
- Change the shader to “Particles/Standard Unlit“